gusucode.com > VC 电梯管理系统 > VC 电梯管理系统/gusucode/Elevator/ElevatorDlg.cpp

    //Download by http://www.NewXing.com
// ElevatorDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Elevator.h"
#include "ElevatorDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/*####################################################################
  模块名称:	电梯箱体
  开发作者:	漫步阳光
  开发时间:	@2005.11
####################################################################*/

/////////////////////////////////////////////////////////////////////////////
// CElevatorDlg dialog

CElevatorDlg::CElevatorDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CElevatorDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CElevatorDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	 
	m_iMaxPassengerNum = 15;
	m_iCurPassengerNum = 0;
	m_iCurFloor = 1;
	m_iNextDestFloor = -1;
	m_eCurState = IDLE;

	m_cUpWaitQueue =new CUpWaitQueue();
	m_cDownWaitQueue =new CDownWaitQueue();

}

CElevatorDlg::CElevatorDlg(int iElevatorNo, int iMaxPassengerNum/*=15*/, int iIniFloor/*=1*/, CWnd* pParent/*=NULL*/)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

	m_iElevatorNo = iElevatorNo;
	m_iMaxPassengerNum = iMaxPassengerNum;
	m_iCurPassengerNum = 0;
	m_iCurFloor = iIniFloor;//电梯开始时所在楼层
	m_iNextDestFloor = -1;
	m_eCurState = IDLE;	
	m_eBackupDirection = BAD_DIRE;
	m_bCanSchedule = TRUE;

	m_pParent=pParent;

	m_cUpWaitQueue =new CUpWaitQueue(FLOOR_NUM);
	m_cDownWaitQueue =new CDownWaitQueue(FLOOR_NUM);

	stateDespArr[0] = "空闲";
	stateDespArr[1] = "下行";
	stateDespArr[2] = "上行";
	stateDespArr[3] = "下行暂停";
	stateDespArr[4] = "上行暂停";
	stateDespArr[5] = "开门";
	stateDespArr[6] = "故障!";	
	stateDespArr[7] = "";

	str_arrElevatorName[0]='A';
	str_arrElevatorName[1]='B';
	str_arrElevatorName[2]='C';
	str_arrElevatorName[3]='D';

	CString tempStr;
	tempStr.Format("%d",iElevatorNo);
	tempStr = "logs\\log"+tempStr+".txt";

try{
	m_cLogFile.Open( tempStr, CFile::modeCreate|CFile::modeNoTruncate|CFile::modeWrite\
		| CFile::typeText , &m_Except);//打开日志文件
	m_cLogFile.SeekToEnd();
	Write2Log("空闲");

}catch(CException* e){}


}

void CElevatorDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CElevatorDlg)
	DDX_Control(pDX, IDC_STATIC_PSG_NUM, m_conPsgNum);
	DDX_Control(pDX, IDC_STATIC_STATE, m_conState);
	DDX_Control(pDX, IDC_STATIC_ELEVATOR1, m_ElevatorBox);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CElevatorDlg, CDialog)
	//{{AFX_MSG_MAP(CElevatorDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_WM_DESTROY()
	ON_BN_CLICKED(IDC_BTN_OPEN_DOOR, openDoor)
	ON_BN_CLICKED(IDC_BTN_CLOSE_DOOR, closeDoor)
	ON_BN_CLICKED(IDC_BTN_CREATE_FAULT, OnBtnCreateFault)
	ON_BN_CLICKED(IDC_BTN_CORRECT_FAULT, OnBtnCorrectFault)
	ON_BN_CLICKED(IDC_BTN_PSG_ENTER, OnBtnPsgEnter)
	ON_BN_CLICKED(IDC_BTN_PSG_LEAVE, OnBtnPsgLeave)
	ON_WM_CTLCOLOR()
	//}}AFX_MSG_MAP
	ON_COMMAND_RANGE(IDC_MYBUTTONS,IDC_MYBUTTONS+10,OnInnerBtnClk) 
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CElevatorDlg message handlers



/*####################################################################
// name:		OnInitDialog

// input1:		
				
// ouput:		BOOL
				
// 功能描述:	电梯箱体初始化
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
BOOL CElevatorDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here		

	CString TempString;
	
	//===========创建动态按钮
	CString strCaption;
	int iPanelLeft = 10;
	int iPanelTop = 40;
	int iRowHeight = 35;
	int iColWidth = 36;

	int iBtnWidth = 35;
	int iBtnHeight = 30;
	int i;

	try{

	for(i=FLOOR_NUM;i>0;i--)
	{
		strCaption.Format("%d",i);
		m_pButton[i-1]=new CButton;
		
		if(i%2==0)
		{
		m_pButton[i-1]->Create(strCaption,BS_PUSHBUTTON|WS_CHILD|WS_VISIBLE,\
			CRect(\
			iPanelLeft,\
			iPanelTop+(10-i)*iRowHeight/2,\
			iPanelLeft+iBtnWidth,\
			iPanelTop+(10-i)*iRowHeight/2+iBtnHeight),\
			this,IDC_MYBUTTONS+i-1);//left,top,right,bottom
	
		}
		else
		{
		m_pButton[i-1]->Create(strCaption,BS_PUSHBUTTON|WS_CHILD|WS_VISIBLE,\
			CRect(\
			iPanelLeft+iColWidth,\
			iPanelTop+(10-i-1)*iRowHeight/2,\
			iPanelLeft+iColWidth+iBtnWidth,\
			iPanelTop+(10-i-1)*iRowHeight/2+iBtnHeight),\
			this,IDC_MYBUTTONS+i-1);//left,top,right,bottom
		}
		
	}//for

	}catch(CException* e){
	AfxMessageBox("无法创建电梯按钮,程序不能正常运行。");
	return FALSE;//退出!
	}

	GetDlgItem(IDC_BTN_OPEN_DOOR)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_CLOSE_DOOR)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_ENTER)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_LEAVE)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_CORRECT_FAULT)->EnableWindow(FALSE);


	//===========创建楼层号
	iPanelLeft = 160;
	int iLabelWidth = 20;
	int iLabelHeight = ELEVATOR_HEIGHT;
	iPanelTop = 36;

	try{

	for(i=FLOOR_NUM;i>0;i--)
	{
		TempString.Format("%d",i);
		m_pLabel[i-1] = new CStatic;
		m_pLabel[i-1]->Create(TempString+"#",WS_CHILD|WS_VISIBLE|SS_CENTER,\
			CRect(\
			iPanelLeft,\
			iPanelTop+(10-i)*iLabelHeight,\
			iPanelLeft+iLabelWidth,\
			iPanelTop+(11-i)*iLabelHeight),\
			this,IDC_MYLABELS+i-1);
		
		
	}//for

	}catch(CException* e){
	AfxMessageBox("无法创建楼层标号,程序不能正常运行。");
	return FALSE;//退出!
	}

	CFont cFont;
	cFont.CreateFont(12, 10, 0, 0, FW_BOLD, FALSE, TRUE,0,0,0,0,0,0, "宋体");
	//m_hbrush=CreateSolidBrush(RGB(0,0,255));
	
	TempString.Format("%c",str_arrElevatorName[m_iElevatorNo-1]);
	((CButton* )GetDlgItem(IDC_STATIC_ELEVATOR))->SetFont(&cFont);	
	((CButton* )GetDlgItem(IDC_STATIC_ELEVATOR))->SetWindowText("电梯"+TempString);
	cFont.DeleteObject();

	m_ElevatorBox.SetWindowText("     ");
	m_ElevatorBox.SetBkColor(RGB(0,0,255));

	//===========电梯箱体
	m_ElevatorBox.MoveWindow(iPanelLeft-70,iPanelTop+(10-m_iCurFloor)*iLabelHeight,\
		70,20);	


	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CElevatorDlg::OnSysCommand(UINT nID, LPARAM lParam)
{

		CDialog::OnSysCommand(nID, lParam);

}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CElevatorDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CElevatorDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}



/*####################################################################
// name:		OnTimer

// input1:		UINT nIDEvent
				
// ouput:		void
				
// 功能描述:	基于定时器的电梯时序控制函数
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::OnTimer(UINT nIDEvent) 
{
	//static int CurFloor=1;
	// TODO: Add your message handler code here and/or call default

	/*
	if(m_iNextDestFloor<0) //如果下一个目的楼层无效,则停止
	{
	KillTimer(1);
	return;
	}
	*/

	switch(nIDEvent)
	{
	case 1://电梯运行控制时钟
		if(m_eCurState==UP_RUN)
		{
			if(m_iCurFloor < m_iNextDestFloor)
			{
				m_iCurFloor++;
				m_ElevatorBox.MoveWindow(90,36+(10-m_iCurFloor)*ELEVATOR_HEIGHT,\
		70,20);						
			}
			else //到达目的楼层
			{
				KillTimer(1);
				buzz();
				openDoor();

			}
		}else if(m_eCurState==DOWN_RUN)
		{
			if(m_iCurFloor > m_iNextDestFloor)
			{
				m_iCurFloor--;
				m_ElevatorBox.MoveWindow(90,36+(10-m_iCurFloor)*ELEVATOR_HEIGHT,\
		70,20);						
			}
			else //到达目的楼层
			{
				KillTimer(1);
				buzz();
				openDoor();
			}
		}
		break;

	case 2://电梯开门超时控制时钟
		KillTimer(2);
		closeDoor();
		break;

	}

	CDialog::OnTimer(nIDEvent);
}



/*####################################################################
// name:		openDoor

// input1:		
				
// ouput:		void
				
// 功能描述:	电梯到达目的楼层后开门
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::openDoor() {

	//如果电梯之前接受的是逆向请求,现在到达了目的楼层,则转向并解禁
	if(m_eBackupDirection!=BAD_DIRE)
	{
		if(m_eBackupDirection==UP)
		{
			m_eCurState = UP_PAUSE;
			m_cDownWaitQueue->removeElement(m_iCurFloor);
		}else{
			m_eCurState = DOWN_PAUSE;
			m_cUpWaitQueue->removeElement(m_iCurFloor);
		}
		
		m_bCanSchedule = TRUE;
		m_eBackupDirection = BAD_DIRE;

	}else{

	//从等待队列中移除当前楼层请求
	if(m_eCurState == UP_RUN){
		m_cUpWaitQueue->removeElement(m_iCurFloor);
		m_eCurState = UP_PAUSE;
	}
	else if(m_eCurState == DOWN_RUN){
		m_cDownWaitQueue->removeElement(m_iCurFloor);
		m_eCurState = DOWN_PAUSE;
	}
	}
	

	CString tempStr,tempStr1;
	tempStr.Format("%d",m_iCurFloor);
	tempStr = "到达"+tempStr+"楼";
	m_conState.SetWindowText(tempStr);
	tempStr1.Format("%d",m_iCurPassengerNum);
	Write2Log(tempStr+"("+tempStr1+"人)");//记录日志
	tempStr="";

	//m_conState.SetWindowText("门开");	
	
	GetDlgItem(IDC_BTN_OPEN_DOOR)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_CLOSE_DOOR)->EnableWindow(TRUE);
	GetDlgItem(IDC_BTN_PSG_ENTER)->EnableWindow(TRUE);
	GetDlgItem(IDC_BTN_PSG_LEAVE)->EnableWindow(TRUE);
	
	enableRelateBtn(m_eCurState,m_iCurFloor);

	SetTimer(2,DOOR_OPEN_TIME*1000,NULL);//开启开门超时计时时钟
	
}


/*####################################################################
// name:		closeDoor

// input1:		
				
// ouput:		void
				
// 功能描述:	电梯箱体关门
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::closeDoor() {

	//KillTimer(2);
	//m_eCurState = m_eOldState;	//恢复电梯运行方向
	//m_conState.SetWindowText("门关");

	//到头后自动换向
	if(m_eCurState==UP_PAUSE && m_iCurFloor==FLOOR_NUM) m_eCurState =DOWN_PAUSE;
	if(m_eCurState==DOWN_PAUSE && m_iCurFloor==1) m_eCurState =UP_PAUSE;
		
	GetDlgItem(IDC_BTN_CLOSE_DOOR)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_ENTER)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_LEAVE)->EnableWindow(FALSE);
	
	//前往下一楼层
	gotoNextDest();

}



/*####################################################################
// name:		gotoNextDest

// input1:		
				
// ouput:		void
				
// 功能描述:	关门后去往下一个楼层
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::gotoNextDest() {

if(m_eCurState==UP_PAUSE) 
{	
	if((m_iNextDestFloor = m_cUpWaitQueue->getNextAvail())==-1)//上行队列空,调整方向
	{

	if(m_iCurPassengerNum>0) //如果无请求但有乘客则进入暂停状态
	{
		//m_conState.SetWindowText("上行暂停");		
	}else{
		m_eCurState =IDLE;
		//m_conState.SetWindowText("空闲");
		Write2Log("空闲");//记录日志
	}
	
	}else{m_eCurState =UP_RUN;}

}
else if(m_eCurState==DOWN_PAUSE) 
{
	if((m_iNextDestFloor = m_cDownWaitQueue->getNextAvail())==-1)//下行队列空,调整方向
	{

	if(m_iCurPassengerNum>0) //如果无请求但有乘客则进入暂停状态
	{
		//m_conState.SetWindowText("下行暂停");	
	}else{
		m_eCurState =IDLE;
		//m_conState.SetWindowText("空闲");
		Write2Log("空闲");//记录日志
	}
	
	}else{m_eCurState =DOWN_RUN;}
}

m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

//如果找到了下一个请求 
if(m_iNextDestFloor >0)	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯


}



/*####################################################################
// name:		OnInnerBtnClk

// input1:		UINT curBtn
				
// ouput:		void
				
// 功能描述:	响应电梯内按钮的动作
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::OnInnerBtnClk(UINT curBtn) 
{

	if(m_iCurPassengerNum==0)
	{
		AfxMessageBox("请先按右边楼层按钮请求电梯。");
		return;
	}
	
	if(isMalFunction())
	{
		AfxMessageBox("本电梯故障。");
		return;
	}

	int iReqFloor = curBtn-900+1;

	if((m_eCurState==UP_RUN && iReqFloor<=m_iCurFloor) || \
		(m_eCurState==UP_PAUSE && iReqFloor<m_iCurFloor))
	{
		AfxMessageBox("您的请求跟电梯当前运行方向不一致。");
		return;
	}else if((m_eCurState==DOWN_RUN && iReqFloor>=m_iCurFloor) || \
		(m_eCurState==DOWN_PAUSE && iReqFloor>m_iCurFloor))
	{
		AfxMessageBox("您的请求跟电梯当前运行方向不一致。");
		return;
	}

	//如果刚好电梯所停楼层有请求,则直接开门
	if((m_eCurState==UP_PAUSE || m_eCurState==DOWN_PAUSE) && (iReqFloor==m_iCurFloor))
	{
		if(m_eCurState==UP_PAUSE) m_eCurState = UP_RUN;
		else m_eCurState = DOWN_RUN;
		
		buzz();
		openDoor();
		return;
	}

switch(m_eCurState)
{
case UP_PAUSE:
	m_iNextDestFloor = m_cUpWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	m_eCurState =UP_RUN;
	//m_conState.SetWindowText("上行");

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;
	
case DOWN_PAUSE:
	m_iNextDestFloor = m_cDownWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	m_eCurState =DOWN_RUN;
	//m_conState.SetWindowText("下行");

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯		
	break;
	
case UP_RUN:
	if(iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	break;
	
case DOWN_RUN:
	if(iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	break;
	
}

	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	GetDlgItem(IDC_MYBUTTONS+iReqFloor-1)->EnableWindow(FALSE);

}


void CElevatorDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	
	for(int i=0;i<FLOOR_NUM;i++)
	{
		delete m_pButton[i];
		delete m_pLabel[i];
	}
	/*
	delete[] m_pButton;
	delete[] m_pLabel;
	delete[] stateDespArr;
	*/

	try{
		m_cLogFile.Close();
	}catch(CException* e){}
	

	KillTimer(1);KillTimer(2);
	
}

void CElevatorDlg::OnBtnCreateFault() 
{
	// TODO: Add your control notification handler code here

	if(m_eCurState==UP_RUN || m_eCurState==DOWN_RUN)
	{
		AfxMessageBox("电梯正在运行中,不允许出现故障!");
		return;
	}
	if(m_iCurPassengerNum > 0)
	{
		AfxMessageBox("电梯当前有乘客,不允许出现故障!");
		return;
	}
	
	m_eOldState = m_eCurState;
	m_eCurState =MAL_FUNCTION;
	GetDlgItem(IDC_BTN_CREATE_FAULT)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_CORRECT_FAULT)->EnableWindow(TRUE);
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log("产生故障!");//记录日志
}

void CElevatorDlg::OnBtnCorrectFault() 
{
	// TODO: Add your control notification handler code here
	m_eCurState =m_eOldState;
	GetDlgItem(IDC_BTN_CREATE_FAULT)->EnableWindow(TRUE);
	GetDlgItem(IDC_BTN_CORRECT_FAULT)->EnableWindow(FALSE);
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log("故障已修复");//记录日志
	
}

void CElevatorDlg::OnBtnPsgEnter() 
{
	// TODO: Add your control notification handler code here
if(isOverWeight())
{
AfxMessageBox("本电梯已达到最大负重,不能再进人。");
return;
}

m_iCurPassengerNum++;

CString TempStr ="";
TempStr.Format("%d",m_iCurPassengerNum);
m_conPsgNum.SetWindowText("内有人数:"+TempStr);
Write2Log("进一人");

}

void CElevatorDlg::OnBtnPsgLeave() 
{
	// TODO: Add your control notification handler code here
if(m_iCurPassengerNum==0)
{
AfxMessageBox("本电梯内当前无乘客。");
return;
}

m_iCurPassengerNum--;

CString TempStr ="";
TempStr.Format("%d",m_iCurPassengerNum);
m_conPsgNum.SetWindowText("内有人数:"+TempStr);
Write2Log("出一人");

}

/*####################################################################
// name:		acceptReq

// input1:		sOuterRequest& tmpOuterRequest
				请求结构体

// ouput:		void
				
// 功能描述:	接收主控中心发来的楼层请求
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::acceptReq(sOuterRequest& tmpOuterRequest)
{
enum direction eReqDirection = tmpOuterRequest.eReqDirection;
int iReqFloor = tmpOuterRequest.iReqFloor;
//如果刚好电梯所停楼层有请求,则直接开门
if((m_eCurState==IDLE || m_eCurState==UP_PAUSE || m_eCurState==DOWN_PAUSE) && iReqFloor == m_iCurFloor)
{
if(eReqDirection==UP) m_eCurState = UP_RUN;
else m_eCurState = DOWN_RUN;

buzz();
openDoor();
return;
}

enum direction realDire = (iReqFloor>m_iCurFloor) ? UP : DOWN; 

switch(m_eCurState)
{
case IDLE:
	//记录用户请求方向与电梯应该运行方向不一致的情况,以便电梯到达后调整方向
	if(eReqDirection==UP && realDire==DOWN){
		m_eBackupDirection = UP;
		m_bCanSchedule = FALSE;//电梯在到达本请求楼层前不允许再被调度
	}else if(eReqDirection==DOWN && realDire==UP){
		m_eBackupDirection = DOWN;
		m_bCanSchedule = FALSE;//电梯在到达本请求楼层前不允许再被调度
	}
	
	if(realDire==UP)
	{
		m_eCurState =UP_RUN;
		m_cUpWaitQueue->addElement(iReqFloor);
	}else{
		m_eCurState =DOWN_RUN;
		m_cDownWaitQueue->addElement(iReqFloor);
	}

	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log(stateDespArr[m_eCurState]);//记录日志
	m_iNextDestFloor = iReqFloor;

	KillTimer(1);
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;

case UP_PAUSE:
	m_iNextDestFloor = m_cUpWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	m_eCurState =UP_RUN;
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;
	
case DOWN_PAUSE:
	m_iNextDestFloor = m_cDownWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	m_eCurState =DOWN_RUN;
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯		
	break;
	
case UP_RUN:
	if(iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	break;
	
case DOWN_RUN:
	if(iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	break;
	
}

}


void CElevatorDlg::enableRelateBtn(enum state eCurState, int iFloorNo)
{
	//Enable当前楼层按钮
	GetDlgItem(IDC_MYBUTTONS+iFloorNo-1)->EnableWindow(TRUE);

	//通知父窗体Enable该楼层按钮
	int tarFloorBtnID = (eCurState==UP_PAUSE) ? (2*(iFloorNo-1)) : (2*(iFloorNo-1)+1);
	m_pParent->SendMessage(WM_ARRIVE_ONEFLOOR,(WPARAM)tarFloorBtnID);

}


void CElevatorDlg::Write2Log(CString content) 
{

CString tempStr;
tempStr.Format("%d",m_iElevatorNo);

CTime m_SysTime = CTime::GetCurrentTime();

try{
m_cLogFile.WriteString("电梯"+tempStr+" ["+content+"]\t("+m_SysTime.Format("%Y-%m-%d %H:%M:%S")+")\n");
}catch(CException* e){}

}


void CElevatorDlg::buzz() 
{
MessageBeep(MB_ICONASTERISK);
}

HBRUSH CElevatorDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	
	// TODO: Return a different brush if the default is not desired

	/*
	if(nCtlColor== CTLCOLOR_STATIC)
	{
		pDC->SetBkMode(TRANSPARENT);
		//此处设置字体的颜色
		pDC->SetTextColor(RGB(0,0,255));
		
		return m_hbrush;
	}
	else
	*/
	return hbr;
}